arcc a écrit:Merci Jacques
J'en ai mise une juste au dessus dans mon message.
A+
Christian
-- Only for DHC6 Twin Otter Extended by Aerosoft --
-- Torque Pressure Gauge Left Version 3 --
-- By Christian R (arcc) --
-- CUSTOMIZATION VARIABLES ------
-- sample Values for a modern single engine (Cessna, Piper, Robin)
frequency=30 -- increase the 40 value to slow down the overall vibrations for "slow running" engines (up to 100 max)
vibmax=80 --beginning of max vibrations in %power
valmax=0.15 -- range of max vibration values
vibmid=30 --beginning of medium vibrations in %power
valmid=0.35
viblow=0.25 -- low idle
vallow=0.22
-- sample Values for a WWI Fighter
-- frequency=60 -- increase the 40 value to slow down the overall vibrations for "slow running" engines (up to 100 max)
-- vibmax=90 --beginning of max vibrations in %power
-- valmax=0.5 -- range of max vibration values
-- vibmid=30 --beginning of medium vibrations in %power
-- valmid=1
-- viblow=0.25 -- low idle
-- vallow=2
-- sample values for a WW1 Fighter
-- frequency=70 -- increase the 40 value to slow down the overall vibrations for "slow running" engines (up to 100 max)
-- vibmax=75 --beginning of max vibrations in %power
-- valmax=4 -- range of max vibration values
-- vibmid=40 --beginning of medium vibrations in %power
-- valmid=2.5
-- viblow=0.1 --low idle
-- vallow=3.5
----------------------------------------------
local needleairspeed=0
local rand=1
local val=0
local vibrationlvl=0
-- Global variables Torque Pressure Left --
local trqpress1 = 0
local target_trqpress1 = 0
local factor = 0.05
local max_trqpress1 = 75
-- Images --
img_add_fullscreen("torque_left_backdrop_day.png")
img_needle = img_add_fullscreen("needle.png")
img_add_fullscreen("cache.png")
mask_day = img_add_fullscreen("mask_day.png")
mask_light = img_add_fullscreen("mask_light.png")
mask_night = img_add_fullscreen("mask_night.png")
mask_dusk = img_add_fullscreen("mask_dusk.png")
--choix d'image en fontion de l'eclairage--
function new_light_FSX(light,ambiance,master)
lighted=light and master
img_visible(mask_light, lighted)
img_visible(mask_night, lighted == false and ambiance== 3)
img_visible(mask_dusk, lighted == false and ambiance== 2)
img_visible(mask_day, ambiance == 1)
end
-- Function for Torque Pressure --
function Var_Eng1PSI(trqpress1)
target_trqpress1 = var_cap(trqpress1, 0, max_trqpress1)
end
-- Slowly move needle --
function timer_callback()
trqpress1 = trqpress1 + ((target_trqpress1 - trqpress1) * factor)
------------- AJOUT JZ ----------------
-- img-rotate déplacée dans la fonction de vibration
end
----------------------------- AJOUT JZ ---------------------
---------- Gestion des vibrations aiguille
function vibrate(soundrpm)
if soundrpm<0.1 then
vibrationlvl=0
else
vibrationlvl=soundrpm
end
end
function vibration_callback() -- function called every 40 mseconds,
rand=-rand -- offset value of the needle, alternatively to the left or to the right
--setting up of the amplitude of vibrations depending of the % of sound produced, since engien vibration is not reliable (Change val values to taste!)
if vibrationlvl>vibmax then -- high rpm, small amplitude
val=valmax
elseif vibrationlvl>vibmid then -- medium range rpm, larger amplitude of needle movements
val=valmid
elseif vibrationlvl>viblow then --slow rpm, smaller amplitude of needle movements
val=vallow
else -- engine stopped, no needle movements
val=0
end
-- AJOUT JZ ----
-- on calcule needlepo d'après trqpress1
needlepos=trqpress1+(rand*val) -- calculation of the needle movement
-- routine de rotation aiguille deplacee ici
img_rotate(img_needle, 264/75 * (needlepos) + 6)
end
timer_start(0,frequency,vibration_callback)
fsx_variable_subscribe("GENERAL ENG COMBUSTION SOUND PERCENT:1","percent",vibrate)
--------------- FIN AJOUT JZ
--Images--
img_add_fullscreen("glass.png") -- Without glass insert two - at the beginning of the line
-- FSX Variables --
fsx_variable_subscribe("L:DHC6_Eng1_PSI", "", Var_Eng1PSI) -- Twin Otter Extended Variable
fsx_variable_subscribe("LIGHT PANEL","Bool",
"TIME OF DAY", "Enum",
"ELECTRICAL MASTER BATTERY", "Bool", new_light_FSX) -- FSX Variables night light
-- Timers --
tmr_update = timer_start(0, 60, timer_callback)
---
Retourner vers LUA, Linda, Macros & gauges Air Manager
Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 9 invités