Beechcraft B200 King Air - Systems Simulator

Hi Everyone,
Firstly for those of you who missed my introduction but wondered what a South African, living in Holland is doing on a French Forum, ... well take a look HERE to see my introductory post. I ended up finding this forum because I was searching, no, make that scouring the internet for builders of King Air Sims. How come so mane french builders are info Beechcraft aircraft? Anyway, I am here now, so here is a thread to accompany my project.
Although a shell and complete panel are in my opinion the key elements of a simulator, I have become a little concerned by the face that I cannot find the software that I would like to have for my aircraft. I believe if you are going to try to simulate something then you should try and simulate it, within means and your budget, as closely as possible. This includes the aircraft systems. FS2004 and FSX both have great KIng Airs but also have their limitations. It would be great if we had something to really simulate the KIng Air systems as realistically as possible. I mean, hot starts, setting the Generator switches to Reset before you turn them on and the like.... This is all possible right? Yes it is, look at Marty Bochane and his amazing Prosim Suite for the 737. so much stuff is modeled and it all has effect on the aircraft as you fly it.
I was one of the initial Beta testers for Marty and I made my OpenCockpits and CPflight hardware available to him so that he could make his software compatible with the different vendors. I was building a 737NG at the time, on Jan 1st 2013 my son (18) and I decided to sell our 737 project and build a KIng Air as the 747 was turning into a very expensive project, although there are great tutorials on the web I honestly do not dee myself building a fully working motorized throttle unit from scratch, the idea of a smaller sim was more attractive and thus the idea to build a King Air was born.
I started by checking the available software out there, RXP looks amazing but it has (or maybe had) a definite downside for me, I wanted to be able to run the EFIS and EADI as stand alone glass and not be limited to the fact that I would have to run it as a gauge inside FS9/10. I found Laurant's Website and decided to use his outstanding gauges until something better came along. Unfortunately I could not find what I was looking for and I decided to take the ultimate plunge.... learn C# and write my own gauge, ... um, .. core, . .um , .. whatever .... I got started with a blank piece or paper, listing the thing I wanted to have and how I would like to have them .... well one sheet of paper became two, then three and then about 8. I realized this would be no easy chore... but hell, I work as an IT project manager and I have some programming experience (albeit many years ago that I last programmed in PERL, PHP or Javascript).
I purchased a good C# book for brginners, downloaded som additional huides from the web and armed with the FSUIPC SDK and the aforementioned things I got cracking.
Now almost 5 months doen the road I have finally started to make some visible progress. I have all the switches in the Core interface and now I am doing the scripting behind them. I have no illusions that I will have a flyable sim witin any short period of time as this is a learn-as-I-go project. Sometimes I spend all evening doing something then, when I fire up FS it does not work properly so back to the drawing board I go. ...
Firstly for those of you who missed my introduction but wondered what a South African, living in Holland is doing on a French Forum, ... well take a look HERE to see my introductory post. I ended up finding this forum because I was searching, no, make that scouring the internet for builders of King Air Sims. How come so mane french builders are info Beechcraft aircraft? Anyway, I am here now, so here is a thread to accompany my project.
Although a shell and complete panel are in my opinion the key elements of a simulator, I have become a little concerned by the face that I cannot find the software that I would like to have for my aircraft. I believe if you are going to try to simulate something then you should try and simulate it, within means and your budget, as closely as possible. This includes the aircraft systems. FS2004 and FSX both have great KIng Airs but also have their limitations. It would be great if we had something to really simulate the KIng Air systems as realistically as possible. I mean, hot starts, setting the Generator switches to Reset before you turn them on and the like.... This is all possible right? Yes it is, look at Marty Bochane and his amazing Prosim Suite for the 737. so much stuff is modeled and it all has effect on the aircraft as you fly it.
I was one of the initial Beta testers for Marty and I made my OpenCockpits and CPflight hardware available to him so that he could make his software compatible with the different vendors. I was building a 737NG at the time, on Jan 1st 2013 my son (18) and I decided to sell our 737 project and build a KIng Air as the 747 was turning into a very expensive project, although there are great tutorials on the web I honestly do not dee myself building a fully working motorized throttle unit from scratch, the idea of a smaller sim was more attractive and thus the idea to build a King Air was born.
I started by checking the available software out there, RXP looks amazing but it has (or maybe had) a definite downside for me, I wanted to be able to run the EFIS and EADI as stand alone glass and not be limited to the fact that I would have to run it as a gauge inside FS9/10. I found Laurant's Website and decided to use his outstanding gauges until something better came along. Unfortunately I could not find what I was looking for and I decided to take the ultimate plunge.... learn C# and write my own gauge, ... um, .. core, . .um , .. whatever .... I got started with a blank piece or paper, listing the thing I wanted to have and how I would like to have them .... well one sheet of paper became two, then three and then about 8. I realized this would be no easy chore... but hell, I work as an IT project manager and I have some programming experience (albeit many years ago that I last programmed in PERL, PHP or Javascript).
I purchased a good C# book for brginners, downloaded som additional huides from the web and armed with the FSUIPC SDK and the aforementioned things I got cracking.
Now almost 5 months doen the road I have finally started to make some visible progress. I have all the switches in the Core interface and now I am doing the scripting behind them. I have no illusions that I will have a flyable sim witin any short period of time as this is a learn-as-I-go project. Sometimes I spend all evening doing something then, when I fire up FS it does not work properly so back to the drawing board I go. ...